A lot of times a tripod is used or needed to capture a scene. However, a tripod shot is the quickest way to make the shot feel amateurish and uninteresting. If it isn’t an interview, it’s always a good rule of thumb to keep the camera moving. So what we need to do is add back in the camera movement to give the shot the right pro feeling to it again.
In this tutorial, we are going to be going over how to create camera movements with tripod footage in Adobe Premiere Pro CC. We will be going over an ideal condition with 4k footage, and a less idea but more common situation in which we have regular definition video.
How to Create Fake Camera Movement’s in Adobe Premiere Pro CC (2017)
Footage > Resolution of Sequence
- Drag in your higher res footage to create a sequence
- Go up to Sequence->Sequence Settings. In here change the dimensions down to 1920×1080
(or any resolution that is lower than your footage). This will reduce the composition to 1080p, but keep your footage at 4k.
- Now click on your footage and go up to “Effect Controls”
- In here, click on the “Scale” and reduce the footage down to a scale which fits it in the sequence. From this new number up to 115, you will be able to zoom your footage.
- Zoom your footage in a little bit and set your timeline scrubber to where you want the animation to start.
- Click the stopwatch next to the position marker. This will begin your animation.
- Move your keyframe to a spot later on in the timeline.
- Go back up to the position and reposition your footage to where you want it to end. The animation between the two points will be created. Remember to make sure the footage is covering the sequence in its entirety. (So, check the edges for any black areas)
- You can do the same thing with the scale.
- To smooth out the transition from movement to stopping, highlight the ending keyframes, right click on one, then go down to Temporal Interpolation->Ease In. This will ease the effect in to this transition, and create a really smooth effect.
- Repeat this as many times as you want throughout the timeline.
Footage = Resolution of Sequence
- All of the above techniques still apply except for one crucial area. You can only zoom your footage from 100-115. Anything past 115 will begin to create really noticeable pixilation.